IT & Tech

Technical artist.

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TGA utbildning AB
Verified provider of education

Become a technical artist and work in the borderland where graphics and code meet. At The Game Assembly you go deep into advanced 3D graphics, scripting, shaders, VFX and rigging and learn to deliver advanced visual content to modern game engines. The training is a tuition-free YH programme of 1.5 years in Malmö that ends with a work placement at a games company.

Duration: 60 weeks
Format: On site
Location: Malmö
Language: Swedish
Level: Advanced
CSN-eligible

Time commitment: Full time, about 1.5 years (300 YH credits)

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About the course.

After completing the training, the student has knowledge of advanced theoretical concepts in 3D graphics for games and the methodology behind creating advanced graphical content for advanced game engines. Furthermore, the student has knowledge of concepts for special effects in game production, how to work within an agile and cross-disciplinary framework for game development, and scripting. After completing the training, the student has the skills to independently create advanced visual content for games in the form of 3D graphics, to produce and apply specialised production methodologies for creating and delivering visual content to game projects, to produce advanced visual special effects for game production, and to communicate and express themselves across disciplines about advanced game engines. After completing the training, the student has the competence to create playable games for an international market and to independently lead collaboration on technical issues where technology and graphics meet in game production. The student also has the competence to collaborate across disciplines and to independently take part in a game project as a game developer at a company.

What you will learn

What you learn.

  • You have knowledge of advanced theoretical concepts in 3D graphics for games.
  • You can independently create advanced visual content in the form of 3D graphics for advanced game engines.
  • You can produce advanced visual special effects (VFX) for game production.
  • You master shaders, rigging, scripting and procedural creation.
  • You can communicate and express yourself across disciplines about advanced game engines.
  • You can independently lead collaboration on technical issues where technology and graphics meet.
Curriculum

How the course is built.

  1. Toolbox: 3D and scripting

    Foundation courses in 3D graphics, scripting, shaders, VFX and rigging (term 1).

  2. Advanced study and specialisation

    Advanced courses in technical art (terms 2 and 3).

  3. Game projects

    Three games built across disciplines with an in-house game engine together with other disciplines.

  4. LIA: Learning at work

    A final work placement of about 20 weeks at a games company.

Target audience

Who is this for?

For you with a background in graphics, programming or animation who want to work in a role that combines technical and creative competence in game production.

What "verified" means here

Verified credential.

When you complete the course, TGA utbildning AB issues your certificate. Your name, the course content and the issue date are encrypted and secured on blockchain, so it cannot be changed, and anyone can check that it is genuine.

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