Journalism & Media

Game Animator.

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TGA utbildning AB
Verified provider of education

Become a game animator and bring game characters to life through movement and visual storytelling. At The Game Assembly you learn theoretical and practical 3D animation for games, including the twelve principles of animation, rigging, cinematics, motion capture and dramaturgy. The programme is a tuition-free YH programme of 2.5 years in Malmö, where you independently take responsibility for producing 3D animations and build several games in cross-disciplinary teams.

Duration: 110 weeks
Format: On site
Location: Malmö
Language: Swedish
Level: Intermediate
CSN-eligible

Time commitment: Full time, about 2.5 years (550 YH credits)

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About the course.

On completing the programme, the student will have knowledge of theoretical and practical animation for 3D games. The student has knowledge of rigging, cinematics, motion capture, visual storytelling and dramaturgy in the professional role of game animator. On completing the programme, the game animator can independently take responsibility for producing 3D animations for games. The student understands how other disciplines in game production work and can create animations optimised for games. On completing the programme, the student has the competence to create digital animations and work across disciplines with other professions in game production. After the programme, the student has a broad competence in game production and specialised knowledge as an animator.

What you will learn

What you learn.

  • You have knowledge of theoretical and practical animation for 3D games.
  • You master the twelve principles of animation and how they are implemented.
  • You can work with rigging, cinematics, motion capture, visual storytelling and dramaturgy.
  • You can independently take responsibility for producing 3D animations for games.
  • You can create animations that are optimised for games.
  • You can create digital animations and work across disciplines with other professions in game production.
Curriculum

How the course is built.

  1. 3D graphics and body mechanics

    3D graphics, body mechanics and the basics of game animation, plus a first game project (semester 1).

  2. Cinematics and rigging

    Advanced body mechanics, cinematics, character design and rigging (semester 2).

  3. Acting and motion capture

    Advanced acting, motion capture and creature animation, plus production projects (semester 3).

  4. Specialisation and game projects

    Specialisation and final game productions (semesters 4 to 6).

  5. LIA, learning at work

    Final work placement at a games company (150 YH credits).

Target audience

Who is this for?

For you who are passionate about the movement, behaviour and storytelling of characters through animation and want to work as a game animator. A portfolio is required when applying.

What "verified" means here

Verified credential.

When you complete the course, TGA utbildning AB issues your certificate. Your name, the course content and the issue date are encrypted and secured on blockchain, so it cannot be changed, and anyone can check that it is genuine.

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